Kim Sicotte
Technical Artist

Hi, I am Kim, a technical artist for the video game industry currently located in Singapore.

I have always been passionate about art, video games and 3D imagery. In recent years, I have been very interested in the artistic process in game design pipelines.

Through my education, this passion has evolved into a desire to be part of the challenging and creative process of making games. I am seeking to acquire the professional experience and gain expertise to achieve my long-term goal of becoming an expert and a reference in my domain.

WORK EXPERIENCE

2015-present

Technical Artist
Helix Leisure

2013-2015

Online Customer Service Representative
Vidéotron
  • Assisting customers through chat and e-mail clients
  • Identifying customers’ needs and ensuring high level of satisfaction
  • Staying up to date with the company’s telecommunication products and service offering

2011-2013

Business Technical Support Representative
Vidéotron
  • Provide personalized technical support for a business grade telecommunication service offering
  • Interacting with many internal and external entities in an operational and business mindset
  • Chasing resolution for advanced and complex problems while keeping clients satisfied

2008-2011

Customer Service Counter Associates
Bureau en Gros / Staples Canada
  • Responsible for a cash register, goods returns, warranty services and customer satisfaction
  • High pressure for sales of extended warranties and complimentary products
Education

2013-2014

Attestation of Collegial Studies: 3D Modeling for Video Games
Campus ADN, Montreal

2010-2013

Bachelor of Fine Arts: Computation Arts Program
Concordia University, Montreal

2008-2010

Diploma of College studies: Creative Arts Program
Champlain College, Saint-Lambert

2003-2008

Diploma of Secondary Studies (DES)
École d’éducation internationale, McMasterville
PROJECTS

January 2015

Global Game Jam
École de technologie supérieure, Montréal
  • Video game project produced within 48 hours
  • Concept art, modeling and texturing for characters
  • Assets and props creation (modeling and texturing)
  • Exposure to technical limitations of game engine (Unity 3D) and real time rendering
  • Balancing milestones, gates and deadlines with other part-time team members

July 2014 – February 2015

GROUP PERSONAL PROJECT (unpublished)
Work from home, Singapore
  • Video game project with graduates of Campus ADN’s various programs
  • Concept art, modeling and texturing for characters
  • Exposure to technical limitations of game engine (Unity 3D) and real time rendering
  • Balancing milestones, gates and deadlines with other part-time team members
  • Ensuring good communication and workflow across time-zones (Montreal-Singapore)

March 2014 – July 2014

SHATTERED (unpublished)
Campus ADN, Montreal
  • School wide capstone project, creation of platformer-type video game
  • Concept art, ZBrush sculpting, modeling and texturing for characters
  • Assets and props creation (modeling and texturing)
  • Collaboration with level designers for an immersive player experience (level art)
  • Exposure to technical limitations of game engine (Unity 3D) and real time rendering
  • Respecting extreme milestones, gates and deadlines (4 months pre-prod to launch)

January 2013 – April 2013

THE STUDY ROOM (unpublished)
Concordia University, Montreal
  • Game design class (CART498H) capstone project
  • Creation of game design document describing storyline, game mechanics and various puzzles
  • Collaboration on all aspects of the game creation process between a team of 3 people
  • Respecting tight milestones and deadlines
SKILLS

TOOLS AND TECHNOLOGIES:

Advance knowledge of 3ds Max (2013-2016), ZBrush (4R5-4R7), Adobe Photoshop (7-CS6), Unity 3D (4-5) and Allegorithmic Substance Painter
Proficiency with Maya (2009-2013), Mudbox (2012-2013), Allegorithmic Substance Designer, Quixel Suite, Marmoset Toolbag 2, Microsoft Office Suite, Illustrator (CS3-CS6), Adobe Premiere (CS3-CS6), Git (Extensions) and Perforce (P4V)
Familiar with Unreal Engine 3, Unreal Engine 4 and Game Maker Studio
Basic knowledge of scripting and mark up languages (Processing 2, Javascript, PHP, HTML, CSS, Unity scripting)

SOFT SKILLS:

Creative, artistic and organised mindset
Polyvalent learner for advances and complex concepts
Proactive team member able to share and learn from criticism
Apt communicator with great interpersonal relations
Agile and productive under pressure
Strong work ethic and proven reliability

LANGUAGES:

French (native) and English (fluent)

ACHIEVEMENTS

2014

Campus ADN, Montreal
Voted most artistic student by peers

2012

Concordia University, Montreal
Executive member of CACTUS (Computation Arts and Creative Technologies Students)

2003-2008

Active volunteering, Montreal area
Volunteer for multiple social organisations (homeless shelter, local mutual aid and youth program)
REFERENCES

Available upon request