In the past 4 years, I have been working on Outnumbered, a competitive rail shooter arcade game. Each game session takes place in one of 3 pop culture themed stages. As the technical artist, my contributions were: concept art, level art, VFX, texturing, material and shader, lighting, rigging and animation.
The Quarantine Zone stage takes the player into a city overtaken by zombies. To achieve the right feel, I created multiple particle effects and did highly contrasted and cool tone lighting. I contributed to the general look of the level by doing some concept art, supervising the environment modeling, and doing all the level art.
Original concept: Shannon Perell
Model: Alex Armansyah