Kim Sicotte
Kim Sicotte
Technical Artist at Ubisoft Montreal
Montreal, Canada

Summary

I am a Canadian 3D artist for the video game industry located in Montreal.

I have always been passionate about art and video games. In recent years, I have been working on designing and creating art pipelines for Unity projects. I know my way around Blender, 3DS Max, Substance Suite, Photoshop and Affinity Designer. I also developed a few tools in Blender using python to speed up our content creation.

Through my education, this passion has evolved into a desire to be part of the challenging and creative process of making games. I am seeking to join the ranks of an experienced art team where I can make a difference and sharpen my skills and expertise in the gaming industry.

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Skills

3D ModelingCharacter ModelingTexturingGame DevelopmentPython ScriptingProject ManagementPBR TexturingTexture BakingHoudiniProcedural ArtArt Pipeline

Software proficiency

Unity
Unity
Photoshop
Photoshop
Houdini
Houdini
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Affinity Designer
Affinity Designer
Illustrator
Illustrator
3ds Max
3ds Max
ZBrush
ZBrush
Blender
Blender
Maya
Maya
Jira
Jira
Marmoset Toolbag
Marmoset Toolbag
Substance B2M
Substance B2M
Handplane
Handplane
Unreal Engine
Unreal Engine
xNormal
xNormal
Mudbox
Mudbox
After Effects
After Effects
Premiere
Premiere

Productions

    • Video Game
      For Honor
    • Year
      2017
    • Role
      Technical Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Arcade Legends
    • Year
      2021
    • Role
      Technical Artist
    • Company
      LAI Games
    • Video Game
      Outnumbered
    • Year
      2019
    • Role
      Technical Artist
    • Company
      LAI Games

Experience

  • Technical Artist at Ubisoft Montreal
    Montreal, Canada
    January 2022 - Present

    For Honor

  • Technical Artist at BKOM Studios
    Montreal, Canada
    April 2021 - December 2021

  • Technical Artist at LAI Games
    Singapore, Singapore
    May 2020 - April 2021

    Arcade Legends

    • Create, maintain and document the art pipeline for Unity based project

    • Establish content budgets, and find and develop strategies, tools and processes for best practices

    • Create textures, shaders, LODs, lighting and VFX for the highest quality at the lowest performance cost

    • Collaborate with our programming team for creation, Integration and optimization of assets, tools and shaders

  • Technical Artist at LAI Games
    Singapore
    September 2015 - April 2020

    Outnumbered (Arcade Game)

    • Design, own and optimize the art pipeline for Unity, Android and iOS

    • Concept art, modeling, texturing, rigging, animation, lighting and VFX

    • Integration and optimization of game assets on all platforms

    • Project and capacity management for art deliverables

    • Perform art reviews and coach other game artists, both locally and abroad

    • Collaborate and support contractors and 3rd parties based outside of Singapore

    • Manage onboarding, day to day operations and performance of art interns