Unannounced Project
• Create, maintain and document the art pipeline for Unity based VR project
• Establish content budgets, and find and develop strategies, tools and processes for best practices
• Create LODs, textures, lighting and VFX for the highest quality at the lowest performance cost
• Collaborate with our programming team for creation, Integration and optimization of assets, tools and shaders
• Keep uniform visual quality to align with the art direction and technical requirements
• Actively participate in project and capacity management for art deliverables
• Perform art reviews and coach other game artists, both locally and abroad
Outnumbered (Arcade Game)
• Design, own and optimize the art pipeline for Unity, Android and iOS
• Concept art, modeling, texturing, rigging, animation, lighting and VFX
• Integration and optimization of game assets on all platforms
• Project and capacity management for art deliverables
• Perform art reviews and coach other game artists, both locally and abroad
• Collaborate and support contractors and 3rd parties based outside of Singapore
• Manage onboarding, day to day operations and performance of art interns