Outnumbered: High Noon

In the past 4 years, I have been working on Outnumbered, a competitive rail shooter arcade game. Each game session takes place in one of 3 pop culture themed stages. As the technical artist, my contributions were: concept art, level art, VFX, texturing, material and shader, lighting, rigging and animation.

The High Noon stage takes the player into a hot and dry wild west village filled with bandits. To achieve the right feel, I created multiple particle effects and did a warm and soft lighting. To complete the level art, I added vegetation and props accross the level.

Original concept: Shannon Perell
Model: Alex Armansyah

October 3, 2019