Material created 100% with Substance Designer. My initial goal with this project was to explore the shape and tile sampler nodes to create something more organic. I worked in sections, creating the various elements, paying attention to my masks and on the height map control. For the colour, I learned a new technique while watching a webinar by Substance and Mark Foreman. I created a colour palette for each element and used a dynamic gradient to assign the colours. This technique allowed more colour variation withing each elements.
I posted the creation process on my ArtStation blog where you can see my progression and improvement over time.
Blog: https://kimsicotte.artstation.com/blog/Do1M/substance-in-unity-and-starting-a-new-substance https://kimsicotte.artstation.com/blog/KrNm/continuing-substance-designer-forest-pebble-ground